The Promise

After this chapter, you'll understand what a system is, see real examples of systems that work, and design at least one system for an area of your life that currently depends on willpower.

What a System Actually Is

A system is a process that runs without you thinking about it. It's the difference between relying on motivation (which comes and goes) and relying on structure (which stays).

Example: Most people rely on motivation to exercise. When they're motivated, they go to the gym. When they're not, they skip. That's not a system.

A system would be: "Every Monday, Wednesday, and Friday at 7am, I go to the gym. I don't decide—I just go. I have my gym bag ready the night before. I have a playlist ready. I don't think about it."

Systems protect you from yourself. When you're tired, stressed, or unmotivated, the system still runs. That's how you scale yourself without scaling stress.

The Four Parts of a System

Every good system has four parts:

  1. Trigger: What starts it? (Time, event, or condition)
  2. Process: What do you do? (The steps)
  3. Output: What's the result? (How you measure success)
  4. Review: How do you improve it? (Weekly or monthly check-in)

Example: Weekly Planning System

Once you have these four parts, the system runs automatically. You don't need motivation—you just follow the system.

Real System Examples

Example 1: Content Creation System

Sarah wanted to write one article per week, but she kept forgetting or running out of ideas.

Her system:

Result: She published 50 articles in a year without relying on motivation.

Example 2: Investment System

Mike wanted to invest regularly, but he kept forgetting or spending the money.

His system:

Result: He invested $30,000 in 5 years without thinking about it.

Why Systems Beat Motivation

Motivation is unreliable. You can't count on it. Systems are reliable. They work whether you feel like it or not.

The problem with motivation:

The power of systems:

Most people try to motivate themselves to do hard things. Smart people build systems that make hard things automatic.

How to Build a System

Start with one area where you rely on motivation. Then design a system:

  1. Pick the trigger: When does it happen? (Time, event, or condition)
  2. Define the process: What are the steps? (Keep it simple—3-5 steps max)
  3. Set the output: How do you know it worked? (Measurable result)
  4. Schedule the review: When will you check and improve it? (Weekly or monthly)

Example: Building an Exercise System

The key: remove decisions. The system should tell you what to do, so you don't have to decide.

Making Systems Stick

Most systems fail because they're too complicated. Keep them simple:

Example: If you want to read more, don't set a goal to "read 50 books this year." That's too big. Instead, build a system: "Every night before bed, I read for 20 minutes. I have a book on my nightstand. I don't decide—I just read."

Small systems compound. One system that works is better than ten systems that don't.

From Idea to Action

This week, build one system:

  1. Pick one area where you rely on motivation (exercise, writing, investing, planning, etc.)
  2. Design the system:
    • What's the trigger? (When does it happen?)
    • What's the process? (What are the steps?)
    • What's the output? (How do you measure success?)
    • When will you review it? (Weekly or monthly?)
  3. Remove friction: Prepare everything you need in advance. Make it as easy as possible.
  4. Start this week: Don't wait for Monday or the first of the month. Start today.
  5. Review next week: Did it work? What should you change?

Example systems to consider:

Remember: systems beat motivation. Build one system this week. Once it's working, build another. Don't try to fix everything at once.